Autor Thema: D2NT v1.7.2 Bot Anleitung  (Gelesen 91030 mal)

Dextro

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Re: D2NT v1.7.2 Bot Anleitung
« Antwort #1125 am: März 15, 2010, 03:28:03 »
Wenn ich Public Dia runs machen will gibt es ne Fehlermeldung in der
NTPublicDiablo, cannot find .... point oder so.
Einer ne Idee ?

also genauer fehler ist folgender :
...path\bots\NTPublicDiablo.ntj (412) : ReferenceError GetPresentUnits is not defined.
Bitte um Hilfe

Dextro

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Re: D2NT v1.7.2 Bot Anleitung
« Antwort #1126 am: März 15, 2010, 03:54:50 »
Wenn ich Public Dia runs machen will gibt es ne Fehlermeldung in der
NTPublicDiablo, cannot find .... point oder so.
Einer ne Idee ?

also genauer fehler ist folgender :
...path\bots\NTPublicDiablo.ntj (412) : ReferenceError GetPresentUnits is not defined.
Bitte um Hilfe


hab einfach die funktionszuweisung auskommentiert, weiss zwar nicht was die zeile sollte, aber ohne sie funzt es mal.

slipha

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Re: D2NT v1.7.2 Bot Anleitung
« Antwort #1127 am: März 15, 2010, 10:36:56 »
Hallo habe ein Problem und zwar:
Habe alles so eingestellt wie beschrieben. Ich starte nun den Manager und klicke auf mein Profile und run. Nun öffnet sich Diablo und er macht gar nichts mehr. :(   hoffe jemand weiß rat!

Edit: habe dieses problem nun behoben. läuft auch alles gut, nur im moment bekomm ich sehr oft einklinken fehlgeschlagen, so alle 5 games und muss dann halt immer warten ...  weiß jemand woran das liegen könnte?
« Letzte Änderung: März 16, 2010, 09:18:54 von slipha »

Noobie2009

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Re: D2NT v1.7.2 Bot Anleitung
« Antwort #1128 am: März 17, 2010, 03:44:49 »
@ slipha
Kill in einem Game mehrere Bosse ( Game läuft länger)
habe das problem eigentlich nie weil ich mindestens Dia und Baal kill
probiere es mal aus

mfg Noobie
« Letzte Änderung: März 19, 2010, 11:11:39 von Noobie2009 »

Spezibob

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Re: D2NT v1.7.2 Bot Anleitung
« Antwort #1129 am: März 21, 2010, 12:19:00 »
ich hab ein problem und zwar der bot loggt sich ein , schreibt in den chat woher er stammt , öffnet ein spiel und steht dann nur rum egal was ich eingegeben hab.... weiß jemand weiter???

mchitman

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Re: D2NT v1.7.2 Bot Anleitung
« Antwort #1130 am: März 21, 2010, 02:58:34 »
Ich habe auch mal eine kurze Frage zu dem BOt!

Ich habe 2 Cd Keys sowohl classic keys als auch lod keys

und wollte 2 mal den BOt laufen lassen

Habe auch 2 Hammerdine

wie stell ich das genau nochmal ein das ich diese beiden über 1 Manager laufen lasse

Hatte das auch shconmal ist nur shcon etwa 1 JHahr her :D^^


Vielen Danks chonmal für die Hilfe im Vorraus


Mit feundlichen Grüßen



mchitman

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Re: D2NT v1.7.2 Bot Anleitung
« Antwort #1130 am: März 21, 2010, 02:58:34 »

adujan

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Re: D2NT v1.7.2 Bot Anleitung
« Antwort #1131 am: April 03, 2010, 12:50:59 »
hilfe probleme ich bin sowas von neu aber würde gerne den bot zum laufen bringen habe die beschreibung genau so durch geführt sogar das uppdate runter geladen ,..
ok ich mache es kurz
soso feuer
links: feuerball
Rechts: meteor
telen kann sie auch
spiele sc ladder
wenn ich ein loggen will gebe ich mein pw an und dann in etwa 2 sec ürgendeine meldung hinten steht d0000005 so in der art
ich poste mal
Include("config/NTConfig.ntl");

var NTConfig_CastThunderStorm;
var NTConfig_CastEnergyShield;
var NTConfig_CastFrozenArmor;
var NTConfig_CastShiverArmor;
var NTConfig_CastChillingArmor;
var NTConfig_CastStatic;

function NT_LoadConfig()
{
   //------------------------------------------------------\\
   //                Modified by CyberVirus                        \\
   //              >>> You are not allowed to view links.Register or Login
www.forums.d2trade.pl
<<<                 \\
   //------------------------------------------------------\\

   
   //---------------------------------------------------------------------------------------------------------------------------\\
   // "Script & Boss Configuration":                                                                                                                 \\
   //---------------------------------------------------------------------------------------------------------------------------\\
   
   
   
   //------------------------\\
   // "Public Baal Settings" \\
   //------------------------\\
   
   
   Baal_WelcomeMessage = "Welcome to my baal runs!"                  //What to say at beginning of game.
   Baal_TpUpMessage = "TP up. Might be hot!"                         //What to say when bot opens TP.
   Baal_KillBaalMessage = "Let's kill baal! Sorcs, please static."   //What to say after last wave, before entering chamber.
   Baal_NextGameMessage = "NG!"                                      //What to say after killing Baal.
   NTConfig_BRWisperToFriendList = true;                                   //Set to true to whisper GN+PW to your friend list.
   
   
   //--------------------------\\
   // "Public Diablo Settings: \\
   //--------------------------\\
   
   
   Diablo_WelcomeMessage = "Welcome to my chaos runs!"               //What to say at beginning of game.
   Diablo_TpUpMessage = "TP up. Might be hot!"                       //What to say when bot opens TP.
   Diablo_KillDiabloMessage = "Diablo time! Stay out of star!"       //What to say before engaging Diablo.
   Diablo_NextGameMessage = "NG!"                                    //What to say after killing Diablo.
   NTConfig_DRWisperToFriendList = true;                                   //Set to true to whisper GN+PW to your friend list.
   
   
   //-------------------------------------\\
   // "Public Tal-Rasha's Tombs Settings" \\
   //-------------------------------------\\
   
   
   TalRasha_TpUpMessage = "TP up. Might be hot!"                     //What to say when bot opens TP.
   TalRasha_AfterOpeningTpMessage = "Stay Close!"                    //What to say after bot opens TP.
   TalRasha_AfterCleaningTombMessage = "Tomb clear! Take my TP to town and wait for next tomb!" //What to say when bot has cleared a tomb.
   TalRasha_NextGameMessage = "NG!"                                  //What to say after all tombs are cleared.
   NTConfig_TombWisperToFriendList = true;                                  //Set to true to whisper GN+PW to your friend list.
   
   
   //----------------\\
   // "Public Boss": \\
   //----------------\\
   
   
   //NTConfig_Script.push("NTPublicDiablo.ntj");         // Uncomment (remove "//" at beginning of line) to do public Diablo runs.
      NTConfig_MakeTpOnStartChaosSanctuary = false;      // Set to true to make TP when entering Chaos Sanctuary.
      NTConfig_MakeTpOnPentagramCenter = true;           // Set to true to make tp on Diablo's pentagram.
   
   //NTConfig_Script.push("NTPublicBaal.ntj");          // Uncomment to do public Baal runs.
      NTConfig_PublicKillBaal = true;                        // Set to true to kill Baal, false to only kill minions.
      
   //NTConfig_Script.push("NTPublicTalRashasTomb.ntj");   // Uncomment to do public Tomb runs.
   
   
   //---------------\\
   // "Act I Boss": \\
   //---------------\\
   
   
   //NTConfig_Script.push("NTBishibosh_ENG.ntj");
   
   //NTConfig_Script.push("NTRakanishu_ENG.ntj");
      NTConfig_ClearTristram = false;                       // Set to true to clear Tristram
      NTConfig_MooMooFarm = false;                         // Set to true to pick up Wirt's leg and make portal to Cow Level. (COW LEVEL SCRIPT NOT YET IMPLEMENTED!!)
      
   //NTConfig_Script.push("NTBloodRaven.ntj");
      NTConfig_Bishibosh_ENG_Extension = false;          // Set to true to go to Bishibosh after killing Blood Raven.
      NTConfig_ClearMausoleum = false;                    // Clear Mausoleum after killing Blood Raven.
      NTConfig_ClearCrypt = false;                         // Clear Crypt after killing Blood Raven.
   
   //NTConfig_Script.push("NTPit.ntj");
      NTConfig_ClearTamoeHighLand = false;               // Set to true to clear Tamoe Highland. o_O
      NTConfig_ClearPitLevel1 = 0;                          // 0 = Straight to level 2 // 1 = Clear path to level 2 // 2 = Clear everything
      
   //NTConfig_Script.push("NTCountess.ntj");
   //NTConfig_Script.push("NTTheSmith.ntj");
   
     NTConfig_Script.push("NTAndariel.ntj");
      NTConfig_ClearAndarielThron = false;                  // Set to true to clear Andariel's room after killing her.
   
   
   //----------------\\
   // "Act II Boss": \\
   //----------------\\
   
   
   //NTConfig_Script.push("NTRadament.ntj");
   //NTConfig_Script.push("NTAncientTunnels.ntj");
   //NTConfig_Script.push("NTSummoner.ntj");
      NTConfig_FireEyeExtension = true;                        // Set to true to kill Fireeye after killing Summoner.
   //NTConfig_Script.push("NTFastTalRashasTomb.ntj");    //Should not be used in public runs.
   //NTConfig_Script.push("NTDuriel.ntj");
   
   
   //-----------------\\
   // "Act III Boss": \\
   //-----------------\\

   
   //NTConfig_Script.push("NTTravincal.ntj");
   
   //NTConfig_Script.push("NTMephisto.ntj");
      NTConfig_KillCouncilMembers = true;            // Set to true to kill council members.
   
   
   //----------------\\
   // "Act IV Boss": \\
   //----------------\\
   

   //NTConfig_Script.push("NTHephasto.ntj");
   //NTConfig_Script.push("NTFastDiablo.ntj"); //Should not be used in public runs.
   
   
   //---------------\\
   // "Act V Boss": \\
   //---------------\\
   
   
   //NTConfig_Script.push("NTThreshSocket.ntj");
   
   //NTConfig_Script.push("NTEldritch.ntj");
      NTConfig_ShenkExtension = true;                       // Set to true to kill Shenk after killing Eldritch.
      NTConfig_DacFarrenExtension = true;                  // Set to true to kill Dac Farren after Shenk, or Eldritch if Shenk = false
      
   //NTConfig_Script.push("NTPindleskinByWP.ntj");      // Kill Pindleskin by using Halls of Pain WP.
   
   //NTConfig_Script.push("NTPindleskin.ntj");       // Kill Pindleskin by using Anya's portal.
      NTConfig_NihlathakExtension = false;               // Set to true to to Nihlathak after killing Pindleskin through portal.
      
   //NTConfig_Script.push("NTNihlathak.ntj");   
      NTConfig_PindleskinExtension = false;               // Set to true to go to Pindleskin after killing Nihlathak.
   
   //NTConfig_Script.push("NTFrozenstein.ntj");
      NTConfig_ClearFrozenRiver = false;                  // Set to true to clear Frozen River before killing Frozenstein.
      
   //NTConfig_Script.push("NTGlacialTrail.ntj");
      NTConfig_ClearGlacialTrail = false;                  // Set to true to clear Glacial Trail.
      
   //NTConfig_Script.push("NTIcyCellar.ntj");
      NTConfig_ClearIcyCellar = false;                    // Set to true to clear Icy Cellar.
   
   //NTConfig_Script.push("NTFastBaal.ntj");         // Should not be used in public runs.
      NTConfig_KillBaal = true;                              // Set to true to kill Baal, false to only kill minions.
   
   
   //---------------------------------------------------\\
   // "Chicken, Merc & Others Parametrs Configuration": \\
   //---------------------------------------------------\\
   
   
   me.maxgametime = 0;                      // Maximum game time (in seconds) before Save & Exit. 600 seconds = 10 minutes.
   
   NTConfig_PrintCoord = false;         // Set to true to print coordinates.
   NTConfig_StartDelay = 0;               // Time (in milliseconds) to wait after game has started.
   NTConfig_AreaDelay = 500;               // Time to wait (in milliseconds) after entering a new area.
   NTConfig_SnagDelay = 500;               // Time to wait (in milliseconds) after killing (a boss) to pick items.

   NTConfig_SkipHealLife = 90;             // If over this amount of Health (%) after entering town, don't go to heal.
   NTConfig_SkipHealMana = 70;             // If over this amount of Mana (%) after entering town, don't go to heal.
   
   NTConfig_SkipHealCurses = false;  // Set to true to NOT go to healer when cursed.
   NTConfig_UseMerc = true;               // Set to true to use a merc, set to false to not.
   NTConfig_ResetWeapon = true;          // Set to true to re-equip your merc's weapon after ressurecting him.

   NTConfig_LifeThresh = 60;               // The amount of health (%) remaining before drinking a Healing Potion.
   NTConfig_LifeRejuvThresh = 40;       // The amount of health (%) remaining before drinking a Rejuv Potion.
   NTConfig_ManaThresh = 30;               // The amount of mana (%) remaining before drinking a Mana Potion.
   NTConfig_ManaRejuvThresh = 10;       // The amount of mana (%) remaining before drinking a Rejuv Potion.
   
   NTConfig_LifeChicken = 30;             // The amount of health (%) remaining before chickening (Save & Exit).
   NTConfig_ManaChicken = 0;               // The amount of mana (%) remaining before chickening (Save & Exit).
   
   NTConfig_ViperSkipNihlathak = false;  // Set to true to skip Nihlathak if Tomb Vipers are nearby.
   NTConfig_QuitOnHostile = true;           // Set to true to chicken if someone hostiles you.

   NTConfig_MercLifeThresh = 60;              // The amount of health (%) remaining on your Merc before giving him a Healing Potion.
   NTConfig_MercRejuvThresh = 40;           // The amount of health (%) remaining on your Merc before giving him a Rejuv Potion.
   
   NTConfig_MercChicken = 0;                   // The amount of health (%) remaining on your Merc before chickeining. 0 = Don't chicken.

   
   //--------------------------------------------------------------------------------------------------------------------------\\
   // "Inventory Configuration":                                                                          \\
   //--------------------------------------------------------------------------------------------------------------------------\\

   
   NTConfig_FreeSpace = 8;                    // Number of rows of free space in your inventory.
   
   NTConfig_Columns[0] = [1,1,1,1,1,1,1,1,0,0];
   NTConfig_Columns[1] = [1,1,1,1,1,1,1,1,0,0];
   NTConfig_Columns[2] = [1,1,1,1,1,1,1,1,0,0];
   NTConfig_Columns[3] = [1,1,1,1,1,1,1,1,0,0];

   NTConfig_MinGoldToStash = 100000;      // Minimum amount of gold in inventory before stashing.
   
   //---------------------------------------------------------------------------------------------------------------------------\\
   // "Belt Configuration":                                                                                                     \\
   // -Define which potions should go in which belt slot, from left to right.                                                   \\
   // -Healing Potion = "hp"   Mana Potion = "mp"    Rejuv Potion = "rv"                                                        \\
   //---------------------------------------------------------------------------------------------------------------------------\\

   NTConfig_BeltColType[0] = "hp";
   NTConfig_BeltColType[0] = "hp";
   NTConfig_BeltColType[1] = "mp";
   NTConfig_BeltColType[2] = "rv";
   NTConfig_BeltColType[3] = "rv";
   
   
   //-----------------------------------------------------------------------------------------------\\
   // Minimum amount of potions in each belt slot before re-stocking.                               \\                                  \\
   //-----------------------------------------------------------------------------------------------\\

   NTConfig_BeltColMin[0] = 4;
   NTConfig_BeltColMin[1] = 4;
   NTConfig_BeltColMin[2] = 0;
   NTConfig_BeltColMin[3] = 0;
   
   
   //-----------------------------------------------------------------------------------------\\
   // "SnagIt Configuration":                                                                                  \\   
   //-----------------------------------------------------------------------------------------\\
  // Uncomment the SnagIt file(S) you wish to use.                                           \\
   //-----------------------------------------------------------------------------------------\\
   
   
   //NTConfig_NIPFilePath.push("normal.nip");
   NTConfig_NIPFilePath.push("elite.nip");

   
   NTConfig_SnagRange = 50;         // The range to pick up items. 40-50 is a good number here.
   NTConfig_OpenChest = true;      // Set to true to open chests and weapon/armor racks. This will make the bot buy a key.

   
   //---------------------------------------------------------\\
   // "Cubing Configuration":                           \\
   //---------------------------------------------------------\\
   
   
   NTConfig_Cubing = false;                     // Set to true to enable cubing script.

   //NTConfig_CubingItem.push(["gcw",0,3]);        // Chipped Diamond        gcw
   //NTConfig_CubingItem.push(["gcv",0,3]);        // Chipped Amethyst       gcv
   //NTConfig_CubingItem.push(["gcb",0,3]);        // Chipped Saphire        gcb
   //NTConfig_CubingItem.push(["gcy",0,3]);        // Chipped Topaz          gcy
   //NTConfig_CubingItem.push(["gcr",0,3]);        // Chipped Ruby           gcr
   //NTConfig_CubingItem.push(["gcg",0,3]);        // Chipped Emerald        gcg
   //NTConfig_CubingItem.push(["skc",0,3]);        // Chipped Skull          skc

   //NTConfig_CubingItem.push(["gfw",0,3]);        // Flawed Diamond         gfw
   //NTConfig_CubingItem.push(["gfv",0,3]);        // Flawed Amethyst        gfv
   //NTConfig_CubingItem.push(["gfb",0,3]);        // Flawed Saphire         gfb
   //NTConfig_CubingItem.push(["gfy",0,3]);        // Flawed Topaz           gfy
   //NTConfig_CubingItem.push(["gfr",0,3]);        // Flawed Ruby            gfr
   //NTConfig_CubingItem.push(["gfg",0,3]);        // Flawed Emerald         gfg
   //NTConfig_CubingItem.push(["skf",0,3]);        // Flawed Skull           skf

   //NTConfig_CubingItem.push(["gsw",0,3]);        // Normal Diamond         gsw
   //NTConfig_CubingItem.push(["gsv",0,3]);        // Normal Amethyst        gsv
   //NTConfig_CubingItem.push(["gsb",0,3]);        // Normal Saphire         gsb
   //NTConfig_CubingItem.push(["gsy",0,3]);        // Normal Topaz           gsy
   //NTConfig_CubingItem.push(["gsr",0,3]);        // Normal Ruby            gsr
   //NTConfig_CubingItem.push(["gsg",0,3]);        // Normal Emerald         gsg
   //NTConfig_CubingItem.push(["sku",0,3]);        // Normal Skull           sku

   //NTConfig_CubingItem.push(["glw",0,3]);        // Flawless Diamond       glw
   //NTConfig_CubingItem.push(["gzv",0,3]);        // Flawless Amethyst      gzv
   //NTConfig_CubingItem.push(["glb",0,3]);        // Flawless Saphire       glb
   //NTConfig_CubingItem.push(["gly",0,3]);        // Flawless Topaz         gly
   //NTConfig_CubingItem.push(["glr",0,3]);        // Flawless Ruby          glr
   //NTConfig_CubingItem.push(["glg",0,3]);        // Flawless Emerald       glg
   //NTConfig_CubingItem.push(["skl",0,3]);        // Flawless Skull         skl

   //NTConfig_CubingItem.push(["r01",0,3]);        // El Rune               r01
   //NTConfig_CubingItem.push(["r02",0,3]);        // Eld Rune              r02
   //NTConfig_CubingItem.push(["r03",0,3]);        // Tir Rune              r03
   //NTConfig_CubingItem.push(["r04",0,3]);        // Nef Rune              r04
   //NTConfig_CubingItem.push(["r05",0,3]);        // Eth Rune              r05
   //NTConfig_CubingItem.push(["r06",0,3]);        // Ith Rune              r06
   //NTConfig_CubingItem.push(["r07",0,3]);        // Tal Rune              r07
   //NTConfig_CubingItem.push(["r08",0,3]);        // Ral Rune              r08
   //NTConfig_CubingItem.push(["r09",0,3]);        // Ort Rune              r09

   //NTConfig_CubingItem.push(["r10",0,3,"gcy",0,1]);    // Thul Rune + chipped Topaz            r10 + gcy
   //NTConfig_CubingItem.push(["r11",0,3,"gcv",0,1]);    // Amn Rune + chipped Amethyst          r11 + gcv
   //NTConfig_CubingItem.push(["r12",0,3,"gcb",0,1]);    // Sol Rune + chipped Saphire           r12 + gcb
   //NTConfig_CubingItem.push(["r13",0,3,"gcr",0,1]);    // Shael Rune + chipped Ruby            r13 + gcr
   //NTConfig_CubingItem.push(["r14",0,3,"gcg",0,1]);    // Dol Rune + chipped Emerald           r14 + gcg
   //NTConfig_CubingItem.push(["r15",0,3,"gcw",0,1]);    // Hel Rune + chipped Diamond           r15 + gcw

   //NTConfig_CubingItem.push(["r16",0,3,"gfy",0,1]);    // Io Rune + flawed Topaz                r16 + gfy
   //NTConfig_CubingItem.push(["r17",0,3,"gfv",0,1]);    // Lum Rune + flawed Amethyst            r17 + gfv
   //NTConfig_CubingItem.push(["r18",0,3,"gfb",0,1]);    // Ko Rune + flawed Saphire             r18 + gfb
   //NTConfig_CubingItem.push(["r19",0,3,"gfr",0,1]);    // Fal Rune + flawed Ruby                r19 + gfr
   //NTConfig_CubingItem.push(["r20",0,3,"gfg",0,1]);    // Lem Rune + flawed Emerald            r20 + gfg
   //NTConfig_CubingItem.push(["r21",0,2,"gfw",0,1]);    // Pul Rune + flawed Diamond            r21 + gfw

   //NTConfig_CubingItem.push(["r22",0,2,"gsy",0,1]);    // Um Rune + Topaz                      r22 + gsy
   //NTConfig_CubingItem.push(["r23",0,2,"gsv",0,1]);    // Mal Rune + Amethyst                  r23 + gsv
   //NTConfig_CubingItem.push(["r24",0,2,"gsb",0,1]);    // Ist Rune + Saphire                   r24 + gsb
   //NTConfig_CubingItem.push(["r25",0,2,"gsr",0,1]);    // Gul Rune + Ruby                      r25 + gsr
   //NTConfig_CubingItem.push(["r26",0,2,"gsg",0,1]);    // Vex Rune + Emerald                   r26 + gsg
   //NTConfig_CubingItem.push(["r27",0,2,"gsw",0,1]);    // Ohm Rune + Diamond                   r27 + gsw

   //NTConfig_CubingItem.push(["r28",0,2,"gly",0,1]);    // Lo Rune + flawless Topaz             r28 + gly
   //NTConfig_CubingItem.push(["r29",0,2,"gzv",0,1]);    // Sur Rune + flawless Amethyst         r29 + gzv
   //NTConfig_CubingItem.push(["r30",0,2,"glb",0,1]);    // Ber Rune + flawless Saphire          r30 + glb
   //NTConfig_CubingItem.push(["r31",0,2,"glr",0,1]);    // Jah Rune + flawless Ruby             r31 + gll
   //NTConfig_CubingItem.push(["r32",0,2,"glg",0,1]);    // Cham Rune + flawless Emerald         r32 + glg

   NTConfig_CubingItem.push(["leg",0,1,"tbk",0,1]);     // Wirt's Leg + Tome of Town Portal      leg + tbk
   
   
   //--------------------------------------------------------------------------------------------------------\\
   // "Gamble Configuration":                                                                                                     \\
   //--------------------------------------------------------------------------------------------------------\\
   
   NTConfig_Gamble = true;                  // Set to true to enable gambling.
   NTConfig_GambleStopGold = 300000;    // Set the amount of gold remaining before stopping the gambling script.

   NTConfig_GambleItem.push("rin");     // Rings
   NTConfig_GambleItem.push("amu");     // Amulets
   NTConfig_GambleItem.push("ci0");     // Circlets
   NTConfig_GambleItem.push("ci1");     // Coronets
   //NTConfig_GambleItem.push("lgl");   // Leather Gloves
   //NTConfig_GambleItem.push("vgl");   // Heavy Gloves
   //NTConfig_GambleItem.push("mgl");   // Chain Gloves
   //NTConfig_GambleItem.push("tgl");   // Light Gauntlets
   //NTConfig_GambleItem.push("hgl");   // Gauntlets
   
   
   //----------------------------------------------------------------------------------------------------------\\
   // "Sorceress Attack Configuration"                                                                                              \\
   //----------------------------------------------------------------------------------------------------------\\
   // A list of spell ID's can be found in Scripts\libs\config\Skill_IDs.txt                                          \\
   //----------------------------------------------------------------------------------------------------------\\
   // |Cold Spells|:   59:Blizzard, 64:Frozen Orb, 55:Glacial Spike, 39:Ice Bolt, 45:Ice Blast, 44:Frost Nova    \\
   //--------------------------------------------------------------------------------------------------------- \\
   // |Lightning Spells|:      53:Chain Lightning, 49:Lightning, 38:Charged Bolt, 48:Nova, 43:Telekinesis          \\
   //--------------------------------------------------------------------------------------------------------- \\
   // |Fire Spells|:      47:Fire Ball, 56:Meteor, 36:Fire Bolt, 51:Fire Wall, 41:Inferno, 52:Enchant               \\
   //----------------------------------------------------------------------------------------------------------\\

   
   NTConfig_AttackSkill[0] = 47;         // Cast your first spell once. Set to 0 if you won't.
   NTConfig_AttackSkill[1] = 56;         // Cast your primary spell to bosses.
   NTConfig_AttackSkill[2] = 0;         // Cast your primary spell to others.
   NTConfig_AttackSkill[3] = 0;         // Cast your primary untimed spell if primary spell is timed spell. Set to 0 if you won't.
   NTConfig_AttackSkill[4] = 0;         // Cast your secondary spell if monster is immune to your primary spell. Set to 0 if you won't.
   NTConfig_AttackSkill[5] = 0;         // Cast your secondary untimed spell if secondary spell is timed spell. Set to 0 if you won't.
   
   NTConfig_ClearPosition = true;     // Set to true if you want to clear area after killing boss.
   NTConfig_CheckSafe = true;         // Set to true to check for curses, merc and potion (go to town if needed)
   
   NTConfig_CastThunderStorm = true;     // Set to true to cast "Thunder Storm".
   NTConfig_CastEnergyShield = true;   // Set to true to cast "Energy Shield".
   NTConfig_CastFrozenArmor = true;     // Set to true to cast "Frozen Armor". Only one type of Cold Armor can be set to true.
   NTConfig_CastShiverArmor = true;     // Set to true to cast "Shiver Armor". Only one type of Cold Armor can be set to true.
   NTConfig_CastChillingArmor = true;   // Set to true to cast "Chilling Armor". Only one type of Cold Armor can be set to true.
   NTConfig_CastStatic = 100;              // Cast Static Field until monster's HP becomes less than this amount (%). Set to 100 if you won't.
}


kannste mir bitte helfen währe wirklich super
sie soll erst mal gräffin andy und meph machen in alp da ich nicht stark genug bin sie auf hell los zu lassen
mfg adujan

Noobie2009

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Re: D2NT v1.7.2 Bot Anleitung
« Antwort #1132 am: April 03, 2010, 12:39:08 »
@adujan
der bot geht nicht mehr seit dem patch 1.13

hier ist der neue
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inselknolle

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Re: D2NT v1.7.2 Bot Anleitung
« Antwort #1133 am: April 05, 2010, 11:19:17 »
hallo zusammen. seit dem update auf 1.13 geht nix mehr. sicher wurde das problem schon 100 mal angesprochen und ich habe es überlesen aber dennoch habe ich folgendes froblem:

ich starte den bot (char config laut anleitung eingestellt) und er öffnet auch n game. dann kommt in die meldung


<D2NT Error> C:\und.so.weiter\D2NT\scripts\NTBot\NTBotGame.ntj
(17): ReferenceError: NT_LoadConfig ia not defined


Loaded default config

sorry wie gesagt wenn das schon wieder gefragt wird aber ich weiß echt nicht mehr weiter....bin schon nahe am  :wallbash:

hoffe ihr könnt mir helfen
« Letzte Änderung: April 05, 2010, 11:21:22 von inselknolle »

Xunai

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Re: D2NT v1.7.2 Bot Anleitung
« Antwort #1134 am: April 06, 2010, 12:54:23 »
Hier gehts zu der Version für 1.13c

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@ inselknolle du hast wohl was falsch eingestellt in der charconfig oder die charconfig nicht richtig nach deinem namen benannt

#closed
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